The endings mostly show the outcomes for each girl based on where you left each one, and then a brief overall outcome for the world.
You can talk to the witch to get hints, or I could just tell you.

||**Monster Ending:** Since your mission is only to find the girls, you can choose to just leave them where you find them. There's no reason you can't just walk away after you see each of them, since you did technically "find" them. But to get the "all monsters" ending, you do have to bring Marle (ponytail) to the fairy garden and leave her there. You also have to disband the cult in the stone temple cave. You can use any girl to get into the cult, such as Marle.||

||It's also possible to return each girl to the situation where you found them, so you can "undo" rescuing them.
- In the starting cave, talking to one of the plant monsters makes Julia run away with it back to where she originally was.
- In the stone temple cave, talking to the wolf at the exit will make Red run away with it back to her original location.
- In the Fairy Garden, if Marle laid a bunnygirl and you saved all the boys, then talking to one of the fairies near the entrance will cause the fairy to capture Marle.
- In the town of Nostrum, the dragon will abduct the last girl in your line, so it's possible to return Kara back to where you found her.
- In the Ice Cave, after Lilly joins you (blue haired girl) you can talk to a plant monster at the cave's entrance and it'll capture her.
All of these situations are also reversible . You can free or recapture each girl as many times as you want.||

||There are also some unique individual endings:
- **Cult:** Bring a girl to the stone temple cult and then leave her there. If you don't attack their goddess, the cult will still be active at the end of the game.
- **Lesbian:** Bring a girl to the stone temple cult, attack their goddess to break the hypnosis and disband the cult, but leave the girl there. The women will take her home with them when you leave the cave. You can either retrieve her from their house in Yipe, or leave her at their house to see the "lesbian" ending for that girl. Retrieving a girl from their house cannot be reversed.
- **Dragon:** Have the dragon in Nostrum abduct a girl but don't rescue her. Or just leave Kara with the dragon after seeing her the first time.
- **Orphanage:** When Marle escapes the dungeon and hides in the orphanage. Don't talk to Marle or the orphanage headmistress, because Marle will run away after hearing about the kidnapped boys. Instead go rescue all the boys in the garden without her. Then go beat the game. Don't talk to her.||